An advanced multi-job management system with synthwave-themed NUI, granular permissions, society banking, and fully configurable job locations.
Support for up to 4 simultaneous jobs per player. Full sidebar NUI with Dashboard, Employees, Finance, Outfits, Reports, and Tools tabs.
Grade-level permission defaults with per-employee overrides. Control exactly who can hire, fire, deposit, withdraw, and distribute bonuses.
Integrated with okokBanking, qb-management, and qb-banking. Manage deposits, withdrawals, bonuses, and view full transaction history from the NUI.
Real-time duty clock with auto-clock-out on disconnect. Track employee hours, generate shift reports, and automatic cleanup of stale sessions.
Full outfit management with illenium-appearance support and automatic qb-clothing fallback. Manage job uniforms per-grade through the NUI or ox_target zones.
Define any number of job locations with ox_target zones. Add, remove, or customize jobs through the config file — just set coordinates, job name, and interaction details.
It's in active development. Join our Discord for launch updates and early access opportunities.
Players can hold up to 4 jobs simultaneously. The boss menu manages all of them from a single interface with full per-job permissions, duty tracking, society banking, and outfit management. Quick-switch between jobs via a context menu keybind.
okokBanking, qb-management, and qb-banking. You only need one installed. The boss menu auto-detects which is available and adapts automatically.
Yes. Adding job locations is straightforward through the config file — just add coordinates, job name, and interaction details. The system is designed to work with any number of jobs.
Yes, with automatic fallback to qb-clothing if illenium-appearance is not installed. Job outfits are managed per-grade through both the NUI and ox_target interaction zones.
Join our Discord server for direct access to the developer. We respond fast and help with setup, configuration, and any issues.